Le support ludique numérique pour apprendre le vocabulaire en FLE en classe de 5éme année primaire: le cas de l’école El Khansaa d’Aghlal-Ain-Témouchent

dc.contributor.authorKECHKECHE, Maroua
dc.contributor.authorKADA BENCHIHA, Abir
dc.contributor.authorBERKANI, Dalila
dc.date.accessioned2026-07-14T13:14:27Z
dc.date.available2026-07-14T13:14:27Z
dc.date.issued2026
dc.description.abstractOur research focuses on the integration of digital gaming resources into vocabulary teaching and learning in French as a Foreign Language (FLE) at primary school level. It examines the role of interactive digital tools in modernizing teaching methods and boosting pupils’ motivation. It also aims to demonstrate how digital play-based activities, such as educational games, quizzes and simulations, can facilitate the acquisition, memorization and reuse of vocabulary among Year 5 primary school pupils, whilst making learning more active, dynamic and engaging.
dc.identifier.urihttps://dspace.univ-temouchent.edu.dz/handle/123456789/7356
dc.language.isofr
dc.publisherUNIVERSITY OF AIN TEMOUCHENT
dc.relation.ispartofseries2025/2026
dc.subjectvocabulary in French as a foreign language (FLE)
dc.subjectdigital recreational resources
dc.subjectWordwall
dc.subjectthe wheel
dc.subjectmemorization and reuse
dc.titleLe support ludique numérique pour apprendre le vocabulaire en FLE en classe de 5éme année primaire: le cas de l’école El Khansaa d’Aghlal-Ain-Témouchent
dc.typeThesis

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