Le support ludique numérique pour apprendre le vocabulaire en FLE en classe de 5éme année primaire: le cas de l’école El Khansaa d’Aghlal-Ain-Témouchent
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UNIVERSITY OF AIN TEMOUCHENT
Résumé
Our research focuses on the integration of digital gaming resources into vocabulary teaching
and learning in French as a Foreign Language (FLE) at primary school level. It examines the
role of interactive digital tools in modernizing teaching methods and boosting pupils’
motivation. It also aims to demonstrate how digital play-based activities, such as educational
games, quizzes and simulations, can facilitate the acquisition, memorization and reuse of
vocabulary among Year 5 primary school pupils, whilst making learning more active,
dynamic and engaging.
