الإدمان على الألعاب الالكترونية( لعبة بابجي) وعلاقته بالتوافق النفسي لدى المراهق المتمدرس: دراسة ميدانية على عينة من تلاميذ السنة الأولى والثانية ثانوي لثانوية –بن عيسى عطار بني صاف

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UNIVERSITY OF AIN TEMOUCHENT

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"This studyaimed to reveal the correlationbetween addiction to electronicgames (pubg) and psychologicaladjustmentamongschool-aged adolescents. The fieldstudywasapplied to a sample of first and second-yearsecondaryschoolstudents at Ben Issa Attar High School. The sampleconsisted of 70 male and femalestudents (45 males, 35 females). To collect data from the studysample, the ElectronicGames Addiction Scale by researcherShaibAmira (2020) and the PsychologicalAdjustmentScale by researcherZainab Mahmoud Shqeir (2003) withits four dimensions (personal, emotional, health, confidential, and social) wereapplied. Afterrecording the scores of the twoscales, werelied on the SPSS 26 package using the followingstatisticalmethods: (arithmeticmean, standard deviation, t-test, Pearson correlation coefficient, Levene'shomogeneity of variance test, Student's test, and WilkeChapiro test). The studyconcludedwith the followingresults: -1 There is a statisticallysignificantcorrelationbetween addiction to electronicgames (pubg) and emotionalpersonaladjustmentamongschool-aged adolescents. -2 There is a statisticallysignificantcorrelationbetween addiction to electronicgames (pubg) and healthadjustmentamongschool-aged adolescents. -3 There is no statisticallysignificantcorrelationbetween addiction to electronicgames (pubg) and secretive compatibility amongschool-aged adolescents. -4 There is no statisticallysignificantcorrelationbetween addiction to electronicgames (pubg) and social adjustmentamongschool-aged adolescents. -5 There are statisticallysignificantdifferences in the level of addiction to the PUBG gameattributable to the gender variable. -6 There are statisticallysignificantdifferences in the level of psychologicaladjustmentattributable to the gender variable. In general, the studyresultsindicatethat addiction to electronicgames (PUBG) is not merely a fleetingrecreationalactivity, but a behaviorthatmay correspond to tangible psychological, health, and emotionaleffects, especiallywhen the level of use increases and takes on an intensive, repetitivecharacter. Moreover, its impact appearsclearer on the health and personal-emotional dimensions compared to the secretive and social dimensions. This gives the studyresults an important explanatorysignificance in understanding the relationshipbetweenelectronicgames (PUBG) and the psychologicaladjustment of school-aged adolescents"

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