Teacher-Designed Low-Cost VR Tasks and Their Impact on EFL Learners' Speaking Fluency in Algerian Higher Education
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UNIVERSITY OF AIN TEMOUCHENT
Résumé
This research explores the effects of a teacher-designed, low-cost VR-based speaking task on
the speaking fluency of third-year (L3) English as a foreign Language learners at Belhadj
Bouchaib University. A quasi-experimental design was adopted, comprising pre-tests and post-
tests for the control and experimental groups of the Continuous Oral Production module. The
experimental group (N=10) prepared their oral presentations implementing immersive 360°
virtual reality videos available on YouTube through smartphones (with final presentations
delivered using shared PCs). Whereas the control group (N=10) prepared their presentations
using non-immersive conventional visual materials, including digital photographs and videos.
Both groups were assessed at pre-test and post-test using an Oral Fluency Rating Rubric
designed by the researcher, scored out of 20 points, assessing five criteria: speech rate, pause
frequency, repair and self-correction, speech continuity, and fluency markers use. Descriptive
statistics, independent samples t-tests, and paired samples t-tests were used to analyse data.
Findings showed that the control group significantly improved in speaking fluency (p<0.001,
d=1.806), while the experimental group exhibited no significant improvement (p=0.853,
d=0.060). The hypothesis of the research was not supported. These results are explained in light
of the theories of Cognitive Load, Constructivist Learning, and Task-Based Language
Teaching. This research concludes that despite the potential of low-cost VR in the context of
education, its success in teaching EFL speaking is determined by how it is implemented and by
students’ experience with VR technology.
