Virtual Identities and Realities in Ernest Cline’s Ready Player One
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Abstract
Ready Player One is a novel written by the author Ernest Cline, which represents an
imaginary world in a dystopian future where the world suffers from a massive energy crises.
It portrays an immersive game-obsessed world that fuses high-tech virtual reality with 1980s
nostalgia. Characters in the novel escape their actual reality through worldwide gaming in the
OASIS, a massively multiplayer Virtual Reality world that allows them to create their own
desired identity and to live in their own desired world experiencing high fantasy, attend
lavish parties, or simply socialize with friends. The novel, not only illustrates how individuals
live two separate lives one in the actual world and another in a virtual world. Yet it also
questions the line between reality and illusion. And this present study aims to shed light on
the issues of what is real and what is an illusion and how identity is affected by living two
different lives under two different identities.
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https://theses.univ-temouchent.edu.dz/opac_css/doc_num.php?explnum_id=4849
