REALISTIC VISUALIZATION OF CONSTRUCTION MATERIALS IN BLENDER FOR CIVIL ENGINEERING
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Abstract
In recent years, advanced visualization technologies have profoundly transformed design processes in civil engineering. Among these, Blender—a free and open-source 3D software—has emerged as a powerful and accessible tool for realistic simulation of
construction materials.
However, we identified a major challenge in this field: the lack of accurate and realistic
material representation in 3D models, which can lead to structural analysis errors and
negatively impact design decisions.
To address this issue, we developed a method (workflow) for realistic visualization of
materials in Blender, including steel, brick, concrete block, granite, zinc, and floor slabs.
Our approach involves 3D modeling, texture application based on Physically Based
Rendering (PBR) principles, and the creation of a Python add-on to streamline material
management.
As part of this work, we also compiled a digital library of textures tailored to the studied
materials. Additionally, we conducted a simulation of a collapsing brick wall to demonstrate
Blender’s potential for visualizing structural phenomena.
Our findings reveal that:
• Photogrammetry-based PBR yields more realistic and representative results than
procedural PBR, albeit at higher computational costs.
• Blender is not limited to artistic applications; it serves as a comprehensive,
accessible, and educational platform for realistic material simulation in civil
engineering.
