Exploring the Effect of Gamified Learning on the Acquisition of Vocabulary among EFL Learners: Case of Fourth Year Pupils at El Mujahid Kadoun Mohamed Primary School-Ain Temouchent.

dc.contributor.authorGadra, Hayat
dc.contributor.authorGuebli, Amel
dc.contributor.authorBoumediene, Amina
dc.date.accessioned2025-07-08T09:31:41Z
dc.date.available2025-07-08T09:31:41Z
dc.date.issued2025-06-21
dc.description.abstractIn learning any language, vocabulary is both one of the most important and most difficult skills to master. Therefore, it is crucial for teachers to adopt effective strategies that support students, specifically primary school pupils, to overcome difficulties and enhance their understanding of “FL” vocabulary. One promising approach is gamification, which applies game like elements to create engaging learning experiences. The objective of the current study revolves around investigating the effect of gamified learning on the acquisition of vocabulary. To achieve this, the research utilized a mixed-methods approach. The researchers opted for semi-structured interview with one English teacher, classroom observations and a questionnaire for pupils.The study was carried out at El Mujahid Kadoun Mohamed Primary School. The findings revealed that gamified learning significantly boosts student motivation and engagement, leading to improved vocabulary retention and a more enriching overall learning experience. In addition to that, both pupils and teachers expressed positive attitudes toward the integration of gamification into vocabulary instruction, citing increased enjoyment and participation. Despite minor challenges, the study highlights the educational value of gamified learning and recommends its strategic use in primary school classrooms to support more effective vocabulary acquisition.en_US
dc.identifier.urihttp://dspace.univ-temouchent.edu.dz/handle/123456789/6475
dc.language.isoenen_US
dc.publisherUNIVERSITY OF AIN TEMOUCHENTen_US
dc.relation.ispartofseries2024/2025;
dc.subjectgamification, vocabulary, motivation, game-based learning, language acquisition, young learners, classroom observationen_US
dc.subjectgamification, vocabulaire, motivation, apprentissage par le jeu, acquisition, jeunes apprenants, observation en classeen_US
dc.subjectالمفردات،التحفيز،التعلم القائم على اللعب،اكتساب اللغة،المتعلمون الصغار،الملاحظةen_US
dc.titleExploring the Effect of Gamified Learning on the Acquisition of Vocabulary among EFL Learners: Case of Fourth Year Pupils at El Mujahid Kadoun Mohamed Primary School-Ain Temouchent.en_US
dc.typeThesisen_US

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