The Impact of Gamified Learning on the Motivation and The Engagement of Primary School Learners: A Quasi-Experimental Study of 4th-Level Pupils at Zaoui Younes Primary School, Ain Temouchent

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UNIVERSITY OF AIN TEMOUCHENT

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Gamified learning has emerged as a powerful pedagogical remains largely unexplored especially in parimary education. Recognizing the transformative potential of game-based learning , this study investigates the impact of gamified activities on the motivation and engagement of 4th-level primary school pupils in learning English. The research was conducted as a quasi-experimental study involving 39 pupils from Zaoui Younes Primary school in Siddi Ben Adda, Ain Temouchent.the intervention used a custom-designed educational website, LEARNING LAND, which incorporates a variety of interactive games and songs aligned with curricular goals. The quasi-experimental sessions spanned eight sessions with pupils working in groups using pcs under guided instruction. A mixed-methods approach was adopted ,combining quantitative analysis of performance scores and engagement metrics with qualitative observation . the findings revealed asignificant improvement in both motivation and active participation , as well as a notable enhancement in english language acquisition skills among the participants. Despite limitations such as a relatively short intervention period and the novelty of digital tools for the pupils. the results strongly support the efficacy of gamified learning environment in boosting learner engagement and performance . this research contributes valuable insight into the implementation of gamified strategies in Algerian primary education andunderscores the importanceof integrating digital tools to enrich language learning .

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