Beyond Words and Worlds: Exploring Narratology, Ludology, and Dual Coding in The Witcher Saga
Loading...
Date
Journal Title
Journal ISSN
Volume Title
Publisher
UNIVERSITY OF AIN TEMOUCHENT
Abstract
Throughout history, storytelling, a vital component of human culture, has evolved and
been adapted to a variety of media, including oral traditions, written literature, film,
television, and video games. Stories are crafted, presented, and experienced by audiences
differently depending on the medium due to its distinctive qualities and possibilities. In this
Study, which utilizes the theoretical frameworks of narratology, ludology, and dual-coding
theory to analyse The Witcher series, including both its textual story and video game
adaptations, the focus shifts to the examination of visual cues, textual clues, interactive
aspects, and their significance in promoting cognitive engagement and narrative
comprehension. By applying the dual-coding theory, this investigation explores how
information is conveyed between books and video games. Additionally, the comparative
analysis of media delves into information representation, interaction, cognitive engagement,
and audience preferences. As a result, this multidisciplinary analysis sheds light on the
dynamic interaction between literary and interactive media, while providing valuable insights
into the merits, difficulties, and cognitive advantages associated with the various storytelling
formats employed in The Witcher series.
